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Uzamaki Naruto
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Uzamaki Naruto


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Join date : 2007-11-30
Age : 33
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PostSubject: Rules   Rules Icon_minitimeFri Nov 30, 2007 8:57 pm

Introduction

Most ppeople have not played in the way that Naruto World is run. Using AIM messenger, you can enter a Chatroom. These are where any and all battles will take place, from Training to Missions to Tournaments and Exams. Why does it have to be AIM? Simple. Within the Chatroom AOL installed a process that enables you to 'roll dice'. Using this method, we can create numbered stats, and a way to have battles not be already decided. This is how it works:

OnlineHost (11:15:50 PM): Player rolled 1 10-sided die: 2
Player (11:16:08 PM): //roll-dice5-sides10
onlinehost (11:16:08 PM): Player rolled 5 10-sided dice: 1 4 3 8 2
Player (11:16:34 PM): //roll-dice2-sides7
onlinehost (11:16:34 PM): Player rolled 2 7-sided dice: 3 4

The code for rolling dice is as follows:

//roll-diceX-sidesX

By placing numbers in for the X, you can virtually roll anywhere from 1 dice with 1 side to 15 dice with 999 sides. So how does it work in a battle? Well there are a number of factors that include the dice. See the Battle section below.

Character Status

Every character will have specific stats, and ways to increase them through weekly training. This is the general layout of status:

Name: Naruto Uzumaki
Rank: Genin
Gold: 400
Items: (Max 10)

Kunai x 6
Shuriken x 3
Bomb x 1

Scrolls: -none-

Weapon: -none-

Armor:

Pouch

Stance: Normal; Tekken

Stats - Stats Available (3)

Health - 150
Chakra - 120
Strength - 22
Defense - 15
Speed - 12
Mind - 20 (Accuracy Dice - 2)

Training -

Basic Offense
Creating Chakra
Chakra Level 1

Jutsu - Tech Available (14)

Taijutsu -

Punch 1d5
Kick 1d7
Tackle 1d10
Smash 1d12
Transform - Chakra: 5

Ninjutsu -

Clone - Chakra: 5/Clone - Max: 3
Shadow Clone - Chakra: 15/Clone - Max: 2
Substitution - 1d100 - Chakra: 5
Sexy Technique - 1d10 - Chakra: 10
Harem - 3d10 - Chakra: 40
Rasengan - 1d50 - Chakra: 10 or Roll

Mission History -

S ~ 0
A ~ 0
B ~ 1
C ~ 4
D ~ 9

Ultimate Break:

Nine-Tails Level 1 - The power of the Nine-Tailed Fox leaks from deep within Naruto. Lasts 2 turns. All attacks get maximum damage if they hit. Regains 5 Health each turn.


When you add status points to ur stats you wil be able to do difrent stuf like if you have 10 strength you add 1 pot of damage to a taijutsu attack e.g kick goes from //roll-dice1-sides7 to http://roll-dice1-sides8.and if you have 20 strength it goes from //rolls-dice1-sides8 to //rolls-dice1-sides9.
Defence points decrease damage taken from Taijutsu
so if you had 10 defence and someone dealth 6 damag to you,1 point would be deducted makin the damage taken 5 .and if you had 20 defence points 2 pts would be deducted from the damage you take making a damage of 6 go down to a damage of 4.
Speed does the same as Defence except it defends againt Ninjutsu,instead of taijutsu.
Mind increases the number of dice used so with 10 mind you would have 2 dice and with 20 mind you would have 3 dice.
To use you stats points message eme what you whant to ad them to like bellow


have (10)pts
add 5+ pts to strength
and 5+pts to mind
(pts canot be take on stats so be carefull.
There are a number of things to explain here. We'll start from the top and work through each part in detail.

Name is the name of your character. Pretty basic.

Rank is your character's current Ninja Rank. The Ranks are:

Genin
Chuunin
Jounin
Special Jounin
ANBU
Hokage

The higher your rank, the stronger you can become. For each Rank we have Stat Bonuses, giving incentive to advance. Also, certain techniques and training can only be achieved at higher Ranks. Obtaining higher Rank comes from Special Missions or Exams, found in the Events section.

Gold is the currency. You obtain it by completing missions and other events. You use it to purchase items, weapons, and armors.

Items are consumable. These get a single use in the field. They add damage to specific attacks, and can also be used for traps in a Mission or Event. The amount of items you can carry at once is decided by certain armors.

Scrolls are only able to be bought blank. Summoning and some Elemental jutsus require scrolls. A ninja must obtain an original scroll or sign a contract to use these abilities. These are found through missions, events, and some training exercises.

Weapons are a specific attack item. A ninja can carry only one of these, such as a sword or fan. These have various effects.

Armors effect mostly Defense and the maximum number of items a ninja can hold. Some hold other powers.

Stance is the Martial Arts that your character knows. They must learn the initial jutsu-listed stance, and then they can obtain training to improve their skill. Different stances have different effects, check the Jutsu page to view their abilities. Normal stance has no pros or cons. When you wish to use the advantages of a stance for a battle, you MUST announce is prior to the start of a battle. Otherwise you are automatically in Normal stance. Changing stances mid-battle will use a turn.

Stats Available are unallocated stat bonuses gained through training. These are yours to freely place in whichever stat category you choose, excluding Health and Chakra.

Health is the amount of Hit Points(HP) you have. When this reaches zero in a battle, you are defeated.
Chakra is the amount of spiritual energy you have. It is used to execute Ninjutsu techniques and some Taijutsu.
Strength effects the amount of damage given in a physical situation, such as attacking, or pushing something in a mission.
Defense effects the amount of damage you take.
Speed allows you to have greater accuracy and makes it harder for enemies to hit you.
Mind effects mission actions and Genjutsu's power over you. It's main purpose is for accuracy. See Battle section below.

Training is a list of the training you have completed. Some increase specific stats or boost skill in a specific area, and some unlock the ability to learn more advanced techniques.

Jutsu, Tech Available is the amount of Technique Points you have saved up to allocate to learning a new Jutsu. Basic jutsu require low amounts of Tech, whereas more advanced jutsu require a hefty amount. Tech is obtained through regular training and experience.
Taijutsu and Ninjutsu list the jutsu that you have learned and can execute during battle. The battle damage is listed and limits as well.

Mission History is the number of missions you have completed in the past, failed or successful. This can give yourself and others an idea of your experience.

Ultimate Break is the character specific technique that your character can execute. These can be used only once per battle/spar. Twice per mission. If they counter-act eachother in battle, say 'always hits' vs ' always misses', the attacker will hit. These will also develop as you train, and most commonly upgrade when you reach the next Ninja Rank.

Battle

Battling in the Naruto World can be confusing at first. Be patient and things will begin to go smoothly. Beginning a battle, it will be best to have each participants page open to view stats and jutsu. Always have your own page open to refer to for damage rolls, health, jutsu etc. Invite or accept the invite to the chatroom. Below is a sample of a battle. Each character should first assume the desired stance and remove any weighted clothing they may have on. When both ninja are ready, the battle begins. First attack is always given to the ninja with higher Speed. After that you take turns performing actions: attacking; preparing Ninjutsu; or whatever. Rolling dice will be key. Memorize the roll command: //roll-diceX-sidesX . This is of course, an RPG, so Roleplay and have fun! Also, each ninja must state his/her Health and Chakra levels after each turn, usually like so: 150hp/120ch. The battle is over when one ninja either gives up, flees, or is defeated.

Note: All ninja have two basic abilities:

Punch 1d5
Kick 1d7

Accuracy

This decides whether you hit your opponent or not. Roll 1 die for every 10 Mind. Roll these die with 900 sides. If any number is 450 or higher, you hit the enemy. If any hit is 880 or higher, it's a critical hit and the total damage is doubled.

[color=red]Sasuke (4:45:33 PM) has entered the room.
[color=blue]Naruto (4:50:19 PM) has entered the room.
Sasuke (4:51:46 PM): Tsk. You're late Naruto, I thought you said you'd beat me no sweat?
Naruto (4:53:14 PM): *laughs and points at Sasuke, a proud smirk on his face* I'll beat you no matter what!
Sasuke (4:54:18 PM): *spreads his feet and prepares himself in the normal stance* READY 50hp/25ch
Naruto (4:54:48 PM): *blinks and grins, assuming the normal stance as well* READY 50hp/25ch
Sasuke (4:55:14 PM): ((I have higher speed, so I go first))
Naruto (4:55:26 PM): ((Right))
Sasuke (5:13:56 PM): *disappears in a flash, reappearing in front of Naruto, throwing a swift punch at him*
Sasuke (5:14:06 PM): //roll-dice1-sides900
OnlineHost (5:14:06 PM): Sasuke rolled 1 900-sided die: 539
Sasuke (5:14:28 PM): //roll-dice1-sides5
onlinehost (5:14:28 PM): Sasuke rolled 1 5-sided die: 3
Sasuke (5:15:33 PM): 50/25
Naruto (5:15:41 PM): 47/25
Naruto (5:18:10 PM): *steps back, shocked at Sasuke's speed, but only for a moment*
Naruto (5:18:37 PM): *jumps back at Sasuke, flipping and throwing a kick*
Naruto (5:18:50 PM): //roll-dice1-sides900
OnlineHost (5:18:50 PM): Naruto rolled 1 900-sided die: 147
Sasuke (5:19:05 PM): *easily sidesteps the attack*
Sasuke (5:19:20 PM): 50hp/25ch
Naruto (5:19:36 PM): 47hp/25ch
Sasuke (5:21:11 PM): *growls at Naruto* Katon! *raises a hand to his mouth* Gokyakku no jutsu! Fireball! *spits out the flame at Naruto*
Sasuke (5:21:20 PM): //roll-dice1-sides900
OnlineHost (5:21:20 PM): Sasuke rolled 1 900-sided die: 33
Naruto (5:21:56 PM): *rolls to the side, barely being missed by the attack*
Sasuke (5:22:07 PM): 50hp/15ch
Naruto (5:22:16 PM): 47hp/25ch
Naruto (5:24:45 PM): *jumps up and charges a Rasengan, quickly launching it at the vulnerable Sasuke*
Naruto (5:25:42 PM): //roll-dice1-sides900
OnlineHost (5:25:42 PM): Naruto rolled 1 900-sided die: 638
Naruto (5:25:56 PM): //roll-dice1-sides50
onlinehost (5:25:56 PM): Naruto rolled 1 50-sided die: 20
Sasuke (5:27:10 PM): *flies backward from the immense force of the attack, smashing into the ground heavily*
Sasuke (5:28:10 PM): *gets up and glares at Naruto* Where did that come from?!
Sasuke (5:28:55 PM): 30hp/15ch
Naruto (5:29:12 PM): 47hp/5ch

I set these to different colors to help separate characters and the onlinehost. This is how a battle will go, until someone reaches zero health. You'll be sparring numerous times during the week, so you'll have plenty of practice. During Spars, you only have to fight until someone reaches 50% Health.

Weekly Actions

Each character is allowed one major task per day. That means 7 per week. These are the things you can do that consume a day:

1 Sparring Match
1 Training Exercise
1 Technique Learning

Those consume one day, and you can do only one of them, not one of each. Missions vary, and can take longer. During missions you cannot do any of the above.

1 Day Mission - 1 per Week

With that, here's an example of some possible weeks:

Sunday - Spar
Monday - Training Exercise
Tuesday - Spar
Wednesday - Spar
Thursday - Technique Learned
Friday - 1 Day Mission
Saturday - Spar

Sunday - Training Exercise
Monday - Training Exercise
Tuesday - 1 Day Mission
Wednesday - Spar
Thursday - Spar
Friday - Spar
Saturday - Spar

Spars and Missions are free. Missions are subject to application. Spars only need another member. You will have a fight until one is defeated, but both gain power. If you are defeated in a Mission, you will spend 2 days recovering in the hospital.

I understand that people cannot come online each day to do whatever. With the exception of scheduled events, you can do anything else and send it all in on one day. So you could fight 7 spars in one day, and submit them for the whole week. Or some things one day, and more another.

SPARS

Whenever you spar, copy the entire spar and paste it into an email. Make the subject say:
Fighter 1 vs Fighter 2: SPAR - January 21st
Only one person needs to send the spar. Email it to narutoandhinata@aol.co.uk
During Spars you only have to fight until someone reaches 50% Health.

Spars Give You:
Health +5
Chakra +5
Stats +3
Tech +10
Gold +10

TRAINING AND MISSIONS

See the Events page for details.

TECHNIQUES

Email the technique you wish to obtain to
narutoandhinata2@aol.co.uk If you do not meet the requirements to obtain it, the email will be ignored. Don't waste a day.

NOTES

During spars it's not necessary to be in character and be descriptive with attacks, but definitely do so if you like. When in training or missions you must be in character.

Dueling

Currently duelling is not allowed.


Last edited by on Sun Dec 02, 2007 8:45 pm; edited 2 times in total
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sakurahiragashi212
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PostSubject: Re: Rules   Rules Icon_minitimeFri Nov 30, 2007 11:39 pm

o.o wait so we type what we want the chracter to do like to kick and stuff and if you are the opponent you type if you dodge or get hit? Hey do we have to type the health and stuff by ourself?
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Uzamaki Naruto
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Uzamaki Naruto


Posts : 93
Join date : 2007-11-30
Age : 33
Location : Konoha

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PostSubject: Re: Rules   Rules Icon_minitimeFri Nov 30, 2007 11:47 pm

okyou just type like *sakura jumps into the air and Kicks at naruto* then you do the dice roll stuff tht only works on aim wich is //roll-dice1-sides999(you can roll more dice if you increas you mind pts) then if you roll over 450 you hit sccesfully and if u roll 850 or more it does double damage.if you do hit over 450 ore 850 then you use kick(1 dice 7 sides,u use kick cause u said "sakura kicks naruto") so to do kick you put in//roll-dice1-sides7 then whatever you roll come out of naruto hp
yes you have to state your own hp and chakara after every turn
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The Real Chezzer
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PostSubject: Re: Rules   Rules Icon_minitimeSat Dec 01, 2007 7:30 pm

DUDE, there is no way i am readin all of that you phyco. Smile

you can just teach me it hehe
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Uzamaki Naruto
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Uzamaki Naruto


Posts : 93
Join date : 2007-11-30
Age : 33
Location : Konoha

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PostSubject: Re: Rules   Rules Icon_minitimeSun Dec 02, 2007 11:48 am

Chezzer ive known u all my life one thing i learnt is tht u r to dumb to be taught
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Kakashi
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PostSubject: Re: Rules   Rules Icon_minitimeSun Dec 02, 2007 12:39 pm

its easy Very Happy when u get hang of it lol
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PostSubject: Re: Rules   Rules Icon_minitimeSat Dec 08, 2007 2:11 pm

can't we just get real dice to roll it writes no dice available
look at my forum its got dice and a character sheet so i can help the forum i practicly kno everything about forum motion forums
My Rpg Forum
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