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Uzamaki Naruto
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Uzamaki Naruto


Posts : 93
Join date : 2007-11-30
Age : 33
Location : Konoha

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PostSubject: Ninjutsu list   Ninjutsu list Icon_minitimeFri Nov 30, 2007 9:58 pm

Character specific jutsus and kekkei-genkai (blood limits) will be added as members join. All techniques take half a day of training to learn unless otherwise specified.

The Ninjutsu's with no chakara or tech requirement have not been completed yet as these are chunnin+ techniques

Expansion - This ninjutsu is the most commonly used technique used by members of the Akimichi clan, because it uses their size to an advantage in battle. Although it does not do any damage on its own, Expansion-jutsu is the part of a type of combo, where it is followed by Meat Tank.
Chakra - 25
Tech - 10
Training Required - Chakra Level 1; Study Hall Level 1

Shadow Clone - 1d10 depending on what you roll is how many clones you make each clone can attack once a turn inlcuding yourself. Being a forbidden and advanced NinJutsu, few people know this technique perfectly. It is listed in the Scroll of Seals, but still some advanced ninjas (such as Kakashi) know this technique. It is similar to the Bunshin no Jutsu; the main function is to create clones.
Chakra - FORBIDDEN
Tech - FORBIDDEN
Training Required - defeating hokage


Poison Mist - 4d14 - This ninjutsu technique creates a cloud of poisonous gas that erupts from the ninja's mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within it's area of effect.
Chakra - 40
Tech - 30
Training Required - Hand Signs Level 1

Clone - It's the most basic technique a Genin must know, since it can be a real lifesaver. This ninjutsu creates a clone of the caster. Does not take your turn. Use before your turn. Attacker loses one successful hit from their accuracy dice next turn, taking the highest number first.
Chakra - 20
Tech - 10
Training Required - Study Hall Level 1

Chidori - 1dX - A ninjutsu technique where the ninja using it grabs their wrist, and then collects enough chakra into their hand that it becomes visible to mere human eyes. With enough chakra collected into one focal point, that point becomes powerful enough to destroy an entire cliff side. X depends on the power you put into it, with a maximum of 100.
Chakra - X
Tech - 30
Training Required - Chakra Concentration; Hand Signs Level 1

Life-Shock - 1d25 - A Ninjutsu technique where the ninja turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. If roll is 21 or greater, opponent is parylyzed for one turn.
Chakra - 25
Tech - 25
Training Required - Chakra Level 1; Study Hall Level 1

Sand Eye - A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding them self with a wall-defense. Next attack cannot miss but cannot be critical.
Chakra - 30
Tech - 30
Training Required - Chakra Level 1; Study Hall Level 2

Rock Wall - A Doton (earth type) Ninjutsu technique where the ninja digs into the ground beneath them and tears up a solid wall of dirt and rock. The shield of earth is held together by the ninja's chakra and is meant to take the driving force of a physical attack.
Chakra -
Tech -
Training Required - Hand Signs Level 2

Solid Defense - A Doton (earth type) Ninjutsu technique where the ninja "vomits" a wave of mud, which shoots out of their mouth and assumes the form of a solid wall in front of them, sturdy enough to dam a river of water.
Chakra -
Tech -
Training Required -

Rock Entrapment - A Doton (earth type) Ninjutsu technique where the ninja plants their hands on the ground and creates a dome of pure dirt and rock around their enemy. The dome has a layer of chakra inside of it that keeps it together.
Chakra -
Tech -
Training Required -

Dig - This ninjutsu isn't a widely used technique, since it is only used when surprising the enemy. After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside.
Chakra -
Tech -
Training Required -

Power Up - Similar to the Tenfuuin (Heaven Seal), this Fuuinjutsu (sealing jutsu), placed upon the chest, gives the ninja increased power.
Chakra -
Tech -
Training Required -

Genjutsu - The art of illusion. Genjutsu is used to create mass illusions or even hypnotize opponents. Seemingly useful, it isn't seen much throughout the series, which would lead one to believe that it either isn't as useful as Ninjutsu or Taijutsu, or that it's very difficult to master.
Chakra -
Tech -
Training Required -

Rotation - A Ninjutsu technique where the ninja expels chakra from every one of their tenketsu, effectively pausing any attack moments before it would connect with them. Then, they spin their body like a top while continually expelling chakra from their body in a twisting sphere.
Chakra -
Tech -
Training Required -

Harem - The combination of two Ninjutsu techniques: Oiroke no Jutsu (Sexy Technique) and Kage Bunshin no Jutsu (Shadow Clone Technique). Together, they create an army of beautiful naked women that can bring even the strongest perverted ninja to their knees.
Chakra -
Tech -
Training Required -

Break - The ninja creates small needles from the tenketsu upon their fingers that are able to slice through things made of chakra, which normally could not be broken.
Chakra -
Tech -
Training Required -

Needle Rain - A Ninjutsu technique where the ninja throws one or many umbrellas lined with needles into the air. Once airborne, they use their chakra to control the umbrella's spinning, releasing the needles, and controlling the needles to find their targets.
Chakra -
Tech -
Training Required -

Living Sword - Creates a blade from his own flesh in the palm of his hand, making himself a living weapon.
Chakra -
Tech -
Training Required -

Black Flame - A Ninjutsu technique where the user creates a powerful black flame capable of burning through, at least, a thick wall of flesh. The fire is mysterious in nature, of course, because of its color, so it is not known if this is one of the variety of Katon (fire type).
Chakra -
Tech -
Training Required -

Cold Stare - A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination.
Chakra -
Tech -
Training Required -

Partial Expansion - A Ninjutsu technique which is a variation of the Expansion Jutsu. With this technique, the ninja increases the size of only one part of their body, such as their arm of leg, and then attacks their opponent with just that part, crushing them.
Chakra -
Tech -
Training Required -

Fireball - 1d30 - This Ninjutsu is a very powerful technique, and most Genins are not capable of performing it due to the large amount of chakra it uses. The user must first gather a large amount of chakra in his hand and mouth; this attack is pretty similar to a flamethrower.
Chakra - 50
Tech - 30
Training Required - Hand Signs Level 1

Fire Flurry - 7d10 - Another technique which originally belongs to the Uchiha clan, Fire Flurry is a very powerful and flexible technique. Instead of following the way of the other fire techniques, It is unique by creating many small, yet powerful fireballs from the users mouth.
Chakra - 70
Tech - 60
Training Required - Hand Signs Level 2

Substitution - The Body Substitute skill is a widely used and very famous skill among shinobis. Put simply, the user uses speed to his/her advantage, and grabs an item from the environment and places it on his/her current position while moving out of the way.
Chakra -
Tech -
Training Required -

Wind Slash - 1d75 - A Ninjutsu technique where the ninja creates a whirlwind blade around their opponent with their chakra. It slices through them easily, as it is said that "nothing can stop a blade of wind."
Chakra - 50
Tech -
Training Required - Hand Signs Level 1

Summon Spirit - Unlike the normal Summon, no contract is required with this technique, because instead of summoning a living being into our world, this jutsu summons the dead.
Chakra -
Tech -
Training Required -

Mach Blast - A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and sometimes nausea. In some cases, damage to the eardrum can occur.
Chakra -
Tech -
Training Required -

Chakra Drain - This technique absorbs the enemy's chakra and makes it the ninja's own.
Chakra -
Tech -
Training Required -

Health Drain - This technique absorbs the enemy's health and makes it the ninja's own.
Chakra -
Tech -
Training Required -

Water Clone - This Ninjutsu technique uses water as its base for creating the clones. Each clone is one tenth as powerful as the ninja using it and has a limited range it can move away from its creator. Like the Shadow Clone Technique, this clone can attack.
Chakra -
Tech -
Training Required -

Sexy Technique - This attack is probably the most famous technique in the series, since it is also one that is introduced first in the series. It's a variation of the Transformation technique, but instead of copying a person, the user copies a nude babe.
Chakra -
Tech -
Training Required -

Rasengan - 2d35 - A Ninjutsu technique incorporating the chakra control needed for both the tree climbing training and water walking training. With the type of chakra control needed for the tree climbing training, the ninja focuses a set amount of chakra into the palm of their hand.
Chakra - 45
Tech - 20
Training Required - Water Walking

Water Dragon - A Suiton (water type) Ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Chakra -
Tech -
Training Required -

Water Barrier - A Suiton (water type) Ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier.
Chakra -
Tech -
Training Required -

Tsunami - A Suiton (water type) Ninjutsu technique using water as its base. The ninja manipulates the water around them into a cyclonic explosion that rips into its victim like a tsunami. It has enough force to tear apart solid ground and uproot trees.
Chakra -
Tech -
Training Required -

Charged Release - A Suiton (water type) Ninjutsu technique using water as its base. The ninja manipulates the water around them into a cyclonic explosion that rips into its victim like a tsunami. It has enough force to tear apart solid ground and uproot trees.
Chakra -
Tech -
Training Required -

Suicide - A forbidden Ninjutsu technique (Kinjutsu) involving a joined hand seal between the ninja and their opponent. This hand seal deals instantaneous death to both the ninjas performing it, making this a suicide jutsu designed for a sure kill.
Chakra -
Tech -
Training Required -

Disappear - It has never been seen, but by the sound of it, it most likely turns the ninja invisible, if only momentarily, to allow him a quick escape.
Chakra -
Tech -
Training Required -

Healing/Assist
Cure - A ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to a person. One Health point recovered per one point of Chakra. Maximum of 100.can heal alies
Chakra - 1~100
Tech - 45
Training Required - Tenketsu

Cure 2 - A ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to a person. Two Health points recovered per one point of Chakra. Maximum of 100 Chakra.
Chakra - 1~100
Tech - 45
Training Required - Tenketsu; Jounin Rank

Antidote - A ninjutsu that cures poisons(even if it is a UB affect) the turn takes up the ninjutsu/genjutsu.taijutsu phase but if you have a sword or wish to use item's or a non turn using move(transform)
Chakara - 50
Tech - 50
Training requirement - Cure1 Chakara Controll

Chakara Transfer - A technique that allows the user to give their chakara to a teamate in battle the chakara theygive comes out of their own chakara suply
Chakara -1~x(any ammount aslong as you have the ammount unsused)
Tech - 60
Training - Chounin; cure; antidote; chakara controll; water walking; chakara level 1;hand signs level 2
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