Items - Level 1 | Level 2 | Level 3
Kunai - 2 Damage - Cost: 5 Gold
Shuriken - 4 Damage - Cost: 15 Gold
Fire Kunai - 10 Damage - Cost: 25 Gold
Fire Shuriken - 12 Damage - Cost: 30 Gold
Bomb - 10 Damage - Cost: 20 Gold
3-Way Bomb - 15 Damage - Cost: 50 Gold
Shadow Windmill - 50 Damage - Cost: 100 Gold
Basic Set - 4 Kunai; 3 Shuriken; 3 Bombs - Cost: 80 Gold
Master Weapons Set - 3 Kunai; 3 Shuriken; 3 Fire Kunai; 3 Fire Shuriken; 3 Bombs; 5 3-Way Bombs; 5 Shadow Windmills - Cost: 1,000 Gold
What are weapons levels?
These are different levels at which you can use ninja attack items.
Weapons Level 1
Requires: Pouch
Cost: -none-
Tech: -none-
Can throw maximum of 2 items each turn.
Weapons Level 2
Requires: Pouch & Cargo Vest
Cost: 500 Gold
Tech: 25
Can throw maximum of 3 items each turn.
Weapons Level 3
Requires: Pouch, Cargo Vest & Pants
Cost: 1,250 Gold
Tech: 50
Can throw maximum of 2 items each turn or 1 Shadow Windmill.
Throwing items do not take your turn, but must be done prior to your attack on your turn. You must roll accuracy for each attack, not each individual attack item. When throwing multiple items, you take the total damage of all of the items and roll 1 dice by the total. Thrown items are consumable and cannot be picked up after use.
Recovery Items: One time use, can carry maximum of 2.
Medicine Herb - Heals 50hp - Cost: 50 Gold
Red Bull - Recovers 50ch - Cost: 50 Gold
Kerokerokola - Recovers 60hp/60ch - Cost: 150 Gold
Hero Drink - Become invulnerable and never miss for three turns. - Cost: 10,000 Gold (Limit 1)
Armors
Pouch - Holds Max 10 Items - Cost: 50 Gold
Cargo Vest - Holds Max 5 Items and 3 Scrolls - 250 Gold
Cargo Pants - Holds Max 10 Items - 150 Gold
Plated Gloves - Can block weapons that have no special effects(Fire Kunai; Bombs) - 1d10 after enemy attacks, 7+ is a successful block - Can only block one weapon per attack, so during multi-throws, select one to block
Lightweight Boots - Speed +25 - Cost: 550 Gold
Weighted Clothing - Spars yeild greater increase - Cost: 250
Weapons - with weapons you can use the wepoan and any taijutsu/ninjutsu per turn(so its like attackin twice)
Short Sword - Roll additional 1d10 to all Taijutsu attacks (Normal Stance only) - Cost: 100 Gold - Tech: 10
Long Sword - Roll additional 1d20 to all Taijutsu attacks - Must trade in Short Sword - Must Complete Advanced Sword Training - Cost: 250 Gold - Tech: 20
Guillotine Sword - Speed -10 - Roll additional 2d15 to all Taijutsu attacks - Must trade in Long Sword - Must have at least 80 Strength - Cost: 500 Gold - Tech: 30
Flute - required for some genjutsu moves
Other
Scroll - Blank - Cost: 100 Gold
Weapon Arts Scroll - A powerful scroll which allows the user to unleash all of their carried weapons in a single attack. Must be Level 3. Uses your turn. - Cost: 500 Gold
Special / Mission Rewards - Cannot Be Purchased
Jounin Mask - Ninjutsu attacks never miss.
Power Gi - One time use. Double Health.
Skill badage - adds 20 pts to each of your stats
Ramen Bowl - Recover 5 Health every turn.
Economizer - All Ninjutsu cost 1/2 normal chakra.
Frog Coin Wallet - Get 6 rolls for payment after missions.